Npc
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NPC (Non Player Character)
Usually used to refer to characters in an [MMORPG] that are computer controlled -
Non-Player Character. In general, any character (human or otherwise) in a role-playing game that is not controlled by someone playing the game.
In a [tabletop RPG], the game master or equivalent (the person running the game) will generally act/speak the parts of all NPCs. These NPCs can range anywhere from an innkeeper the players talk to in order to rent a room to the mysterious woman who follows your party along for her own unknown reasons only to backstab you right when you were starting to trust her. Its up to the GM.
In [LARP], the people running the game will again play the NPC parts, and may enlist others to be NPCs. In an ongoing game, LARP NPCs tend to be the characters who are either too temporary or too important to be done by a given player.
In single-player video game RPGs, NPCs are anyone who isnt your party. They generally arent referred to as such in this context because the guy next to the weapon shop works just as well. These NPCs have a set dialog, and most will repeat the same thing they say every time you try to talk to them. Several [webcomics] have poked fun at this.
And in a [MMORPG], the NPCs are the characters controlled by the server. They often have some kind of distinguishing feature, such as listing their trade in their status window or their name being displayed in a different color of text. As with single-player RPGs, these NPCs will tend to have set patterns of behavior and often must be interacted with to achieve some objective or another. -
Any of a wide variety of unthinking, robot-like employees who provide the terrible customer service that defines many venues of ones commercial pursuits. NPC activity is varied, but includes:
-Responding to all questions with rote, scripted dialogue, whether it applies to the current situation or not.
-Attempting to continue with a procedure, even though it has become quite clear that a required piece of equipment is obviously not functioning, or absent.
-Generally refusing to recognize that the stimulus of their NPC behavior is a human being, and not another NPC.Alternatively, an NPC is any automated phone answering system that attempts to do anything but connect you with the party to whom you most need to speak.
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Unimportant people in life. Basically, people you never could or would care about. They may occasionally provide useful information, but they tend to repeat it over, and over, and over, until another important event occurs for them to talk about.
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Non-PC, Not Politically Correct
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National Peoples Congress - Chinas non-elected legislature, its highest lawmaking body.
Fits perfectly with the common definition of NPC as Non-Player Character as the lawmakers in the NPC are government (computer?) controlled and not accountable to the Chinese people. -
Fictitious persons who feature heavily in the social lives of some people.
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A play on video games non-player character mixed with a play on [The Simulation] [Hypothesis].
An NPC is seemingly a human that is unable to think [objectively].
We exist in a simulated reality and some humans take on the role of NPCs, spouting opinions they are programmed to spout and repeating in a cult-like manner. -
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Used to denote a video-game character that is not controlled by a player.
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Someone, regardless of their views, who doesnt think for themselves. [Contrary] to what most [conservatives] tell you, all NPCs arent liberal, and all [liberals] arent NPCs. If you blindly agree with whatever a person says, youre an NPC.
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Traditional: stands for Non Playable Character commonly encountered in RPG style games where you can interact with them for limited conversation or information, or who may be able to carry out simple tasks, within the [bounds] of their programming.
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Modern (2018): A term now used to describe a Social Justice Warrior or SJW, as their behavior mirrors that of traditional in game NPCs, in that their thoughts and actions are limited to their programming (programming being [mainstream media] in this case) and lacking any critical and independent [thought process].
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Short for non-player character. These characters are [coded] to give pre-determined answers and [dialogue]. These can be found in [single player] games.
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A non player character, aka [those people] who [fit in] [way too] well.
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