<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Ik]]></title><description><![CDATA[<p dir="auto">I know. I know. I know.</p>
]]></description><link>https://definedictionarymeaning.com/topic/45641/ik</link><generator>RSS for Node</generator><lastBuildDate>Thu, 04 Jun 2026 09:49:01 GMT</lastBuildDate><atom:link href="https://definedictionarymeaning.com/topic/45641.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Apr 2017 10:44:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ik on Sun, 23 Apr 2017 10:20:36 GMT]]></title><description><![CDATA[<p dir="auto">Inverse kinematics, used extensively in character animation.</p>
<p dir="auto">IK is the opposite of FK, forward kinematics. In FK, you move and rotate bones in order to make movement. For an arm (eg), you rotate the shoulder, the arm, the forearm, then the hand, to maybe get your character to hold something.</p>
<p dir="auto">In IK, youd start with the hand using an IK target, and move up from there if necessary.</p>
]]></description><link>https://definedictionarymeaning.com/post/106277</link><guid isPermaLink="true">https://definedictionarymeaning.com/post/106277</guid><dc:creator><![CDATA[Hina Muqadas]]></dc:creator><pubDate>Sun, 23 Apr 2017 10:20:36 GMT</pubDate></item><item><title><![CDATA[Reply to Ik on Sun, 23 Apr 2017 10:20:35 GMT]]></title><description><![CDATA[<p dir="auto">Used in IM. Means I know.</p>
]]></description><link>https://definedictionarymeaning.com/post/106276</link><guid isPermaLink="true">https://definedictionarymeaning.com/post/106276</guid><dc:creator><![CDATA[Raeanne Dimick]]></dc:creator><pubDate>Sun, 23 Apr 2017 10:20:35 GMT</pubDate></item></channel></rss>