<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Hyperreality]]></title><description><![CDATA[<p dir="auto">[Hyperreality] is design-centric [skeuomorphic] experience that exists in an <a href="/topic/151090/increasingly">increasingly</a> fault-tolerant user experience in which objects are being deconstructed to their mimetic attributes. A tangible example of this is the touch-screen keypad replacing the flip phone keypad.<br />
This has measurable impact on cultural consumers; who now define a product as an intersection between form and function (analogous to whole and sum-of-parts unity in modernism). Form-function unity induces a parallel revolution in material design and composition. (Even the term “material design” is an oxymoron in postmodernism.)<br />
The increasing prevalence of skeuomorphs in disparate technological contexts and mediums means that culturally, the fake converges with the real in a [hyperreality] or augmented-reality-as-an-interface existence. This is evidenced by the rise of virtual reality, Google glass, Pokemon Go, virtual geo-cache incentivization, and most significantly, false social nodes (filter bubbles) created by online social networks that have an off-world impact.<br />
Created by Rene [Girards] theory of mimetics, Rene Baudrillards [Simulacra], and [Kashif] [Vikaass] Theory of Hypermodernism.</p>
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